
A ruler can only have vassals of lower rank and can only be a vassal of someone of higher rank. Rank primarily governs who holders of that title can vassalize or become vassals of. It was a slow game so I ditched that playthrough eventually.Each title has a Rank, which determines its place in the feudal pecking order. Didn't have the domain limit to control the castles so had to blob to rank up. I did a run where I took that county as Montaigu, raided for a while, and culture converted (for the tech) to build the castles in Mountain terrain. As a Catholic surrounded by pagans, it will be quite a way, until you accumulate enough treasury to build those castles. The owner at 869, is poor and weak, subordinate to a weaker Duke. On the other hand, it does mean that you can kinda create an impenetratable fortress? Croatians also starts with Mottes innovation, so can get started on building castles there right away. The terrain is Mountains though, which means it'll be tough trying to raise the development there. Barony in counties also have the drawback of having less building slots than the county capital.īut hey, for what it's worth, Zachlumia (Croatia) has the most baronies, at 8, allowing you to build 5 castles. With this in place, it's pretty much not worth doing the one county multiple castle strategy ever. You will see AI doing similar things too, like adding male-only or male-preference to their secondary titles (not sure how they do this sometimes without the tech, probably a bug) to avoid partition.

This can be done very early on using feudal elective, even as a tribal with scandy/anglo saxon culture. Other counties outside that duchy will be partitioned but at least your main duchy is safe. Just make sure the duchy is always inherited by your primary heir, and those counties under that duchy will never be partitioned.
#Crusader kings 3 biggest county free
Since you control all the counties in that duchy, you pretty much have free pick on who the duchy will be inherited by. If you are a king and you own a duchy, you can add, say, special elective law to your capital duchy. I'm using Agree, when I'm agree, I'm using Helpful when it's helpful for me (not as more powerful version of Agree), and I use Respectfully DIsagree when I'm disagree (not when I believe my opponent is a moron).Ĭurrently, the game removes any title that has special laws removed from the partition process.

If you ever believe (by comments going to mail or any other way) that my editing actually change meaning without proper notification, especially in major way, please, feel free to scold me. I'm doing it because English isn't my native language, and I'm doing a lot of mistakes - not by meaning but by grammar or orphography - that, with thoroughful rereading, I often found and want to edit. You can't declare your understanding of fun as universal one.ĭisclamer: I'm editing my posts often. Please keep in mind that "fun" is subjective. Still, it's a personal opinion, and I can be wrong, and I remember it even when I'm arguing fiercely. Suggestion for AoE4 - Pantheon System OverhaulĮverything written up there is a personal opinion that, I believe, is based on some grounding, and I'm ready to defend this opinion. Bonus points for duchies that have a special building that boosts development or provides a lot of income (another reason why Bohemia and Valois are good). This means places like Bohemia, Valois, York, Vladimir are really good- they have a lot of counties, and the counties themselves have a lot of holdings, and the terrain is mostly flat. Terrain also plays a large role, as farmlands and floodplains have much better building opportunities than a holding on a hill.

What you want are duchies that maximize holdings per county while also having a decent amount of counties (assuming you're limiting yourself to two). In fact, it's counter productive since the non-capital holdings of a county will only get 3 buildings instead of 4, meaning the baronies are not very efficient. There is no point in stacking baronies in a single county.

This is no longer the case in CK3- your steward and martial no longer work on the county level, but on the realm level. In CK2, since your steward and martial worked on a county basis, it was best to have a county (5 or 6 slots) maxed out with castle holdings that you personally controlled for the steward and martial stacking bonuses- a single county with 5 castle baronies could easily net you tends of thousands of levies and over a hundred gold per month. Yes having a bunch of holdings in a single county is a CK2 strategy, not really valid anymore in CK3.
